
DUNG
A downloadable game for Windows and macOS
Made in a few days for a game jam.
Multiplayer FPS (the S is for "stabber") deathmatch in a procedurally-generated dungeon setting. Collect 400 gold to win - but be careful, since other players can take yours!
Controls:
- WASD/left stick to move
- mouse/right stick to look
- escape/start to free mouse from window
- F10 for fullscreen
- left click/right trigger to attack
- space/A to jump (noisy)
- shift/left trigger to sprint (noisy)
- 0/left bumper to respawn (in case of getting stuck, but lose all gold)
- tab/back for a score tab
- 1/B to hide/equip torch
- N/Y for debug mode (cheater!)
Known bugs:
- Sometimes connecting clients will be spawned out of bounds - press 0/LB to respawn
- Connecting clients seem to initially spawn at the same location in some cases
- Clients should disconnect before the host
Changelog:
- v0.1: Initial buggy release
- v0.1.1: a few bugfixes, shaders
| Status | Prototype |
| Platforms | Windows, macOS |
| Author | Soylent |
| Genre | Action |
| Made with | Godot |
| Tags | deathmatch, FPS, Godot, Multiplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Multiplayer | Ad-hoc networked multiplayer |
| Content | No generative AI was used |



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